Starting in summer 2025, this project sought to expand the visual language around the themes of Linguaphobia, Linguistic Indifference and the Monolingual University, inviting critical, conceptual, experimental, experiential, personal, and political work of various kinds that test the boundaries and critical power of the concepts.
We invited artists to compose a visual narrative on one or more of the following topics. Artists were welcome to interpret these themes freely, though we encouraged them to complete associated surveys to deepen their understanding of the topics before making a proposal. Artists were encouraged to work in any language or mix of languages. About half of the projects were intended to be either in English-only formats or feature appropriate translations for an English-speaking readership. The remaining projects might be in French, Indigenous languages, or other languages or mixes of languages.
The final works are to be collected in book format, digital and print, by fall 2026 and debut at a future LLIMU Symposium.
Topics
· Linguaphobia (fear of language(s))
· Linguistic Disobedience
· Linguistic Indifference
· The Monolingual University
· Authoritarian Language
The Artists

Ihomehe Agbebaku is a multidisciplinary artist based in Vancouver and an MFA candidate in Creative Writing at the University of British Columbia. Her work moves across literature, film, photography, and community-engaged arts practice, often exploring memory, identity, language, belonging, and cultural exchange. As part of the LLIMU project, she contributes to exploring linguistic diversity and the ways language shapes how people experience the world.
Instagram: @legs.zip

Stephanie Broder (they/them) is an illustrator, writer, and arts educator with a particular passion for comics. Their comics and novels lean towards science fiction, with an emphasis on character-driven stories about identity and belonging. Currently pursuing a Master of Fine Arts in Creative Writing at the University of British Columbia, they are also an inaugural member of the Critical Play Fellowship, which focuses on meaningfully integrating game studies, game design, or critical play into teaching and learning. You can find them all over Vancouver, teaching workshops and tabling at events.
Instagram: @artofstephaniebroder
Website: https://www.stephaniebroder.com/

Sydney Green is a horror comic artist and writer from Texas, now living in BC. In her mid-20s, she discovered comics and fell in love with their capacity to tell stories in unorthodox ways. Her art is inspired by Junji Ito and Emily Carroll, and her writing is inspired by H.P. Lovecraft and Angela Carter. She loves telling stories involving cosmic horror, religious violence, history, and bad things happening to people who don’t deserve it. In a universe where we are all fundamentally powerless, she finds it cathartic to tell stories that exorcise that fear.
Instagram: @syd.sees.monsters

Andrea Hoff (she/her) is a multimedia artist, writer, and arts-based researcher. Her work in art and academia is centred on community practice and engages with speculative world-building and radical ecologies. Her recently completed PhD in Language and Literacy Education at UBC focused on youth empowerment in the context of the climate crisis, explored through comics. In 2022, Andrea and Cree poet and writer Wanda John-Kehewin co-founded Beyond Collective, an Indigenous/settler feminist studio that uses comics, research, installation, and performance to challenge colonial narratives and work collaboratively towards reconciliation.
Website: https://www.andreahoff.com/
Instagram: @andy_hoff_studio

Siming Liao: A university student from China, currently studying Media Studies at University of British
Columbia. Since childhood, I have been passionate about drawing and traveling to experience different cultures, and feels fortunate to have carried those interests into my artistic practice. Being able to express myself through art is something that brings me great joy.
Interests (aside from drawing) includes rabbits, tabletop role-playing games, and the concept
of “miracles.” Recently trying to maintain a delicate balance between the amount of coffee
and bubble tea in my blood system.

raphael saint k is a multimodal artist, writer, and media packrat compelled to pick at the semio-somatic fascia between ‘i’, ‘it’, and ‘thou’. Positioned in Vancouver, this chronic observer is often found carrying a camera; their audio recorder, BUNNIE; and a questionable sense of embodiment with which they approach new spaces to shape and be shaped by. They have a particular habit of documenting washrooms. Pestered by the sense of transfiguration wherever body meets medium meets technology, they use their collage-sensibilities to reflect on the physics of personhood in, out, and around current and imagined cybernetic, mediated realities.
Instagram: @rsaintk
Timeline
· June 30: Deadline for applications.
· July 15: Artists will be notified of their selection.
· July 21: Depending on the topic, artists might receive (or request) additional research material.
· September 15: Thumbnails for graphic narratives will be due.
· October 1: Project Team will provide feedback.
· December 31: Drafts of graphic narratives will be due.
· January 31: Editorial comments and requested revisions will be provided.
· February 29: Final versions of the graphic narratives are due.
· Fall 2026 (TBC): Exhibition & Final Symposium (Final Presentation of Works)